I've been in the games industry since 2016. Before that I gained relevant experience in the mil/sim industry from 2012 - 2016.
Professionally, I mostly do realistic hard surface work with PBR materials, but outside of work I enjoy making stylized and/or organic game art on my own time. My goal is to be a well rounded and adaptable game artist.
I make any Hard Surface game assets they throw at me.
Taking a break to learn new things and rest my eyes.
• Create detailed first person hero weapons and other viewmodels.
• Own assets from concept through final texture and engine integration.
• Work from concept if necessary.
• Take feedback from weapon's lead and implement it efficiently.
• Communicate with animation and other departments on asset's state and intended usages.
• Prep models for rigging
• Fix model and texture related bugs in game and refer other bugs to the correct department after investigation.
Shipped titles:
CoD: WWII
• Create technically correct hard surface models of equipment (Vehicles/Aircraft/Guns) in 3ds Max for the military to break-down and use for instructional purposes.
• Set dress environments in Unity for certain training simulation scenarios aka "Serious Games".
• For more information on individual projects I have worked on during my time here, visit my linkedin at https://www.linkedin.com/in/mallorywikoff
• Assisted the instructor in troubleshooting student's technical questions related to Maya, Photoshop, Game Maker and UDK
• Provided feedback and tips on art direction and game design throughout each project's development
• Offered students portfolio and continuing education advice based on past experience
• Kept up to date on current industry standards and procedures in order to maximize student’s education relevance
Specific course engagements include:
CSC 234 Game Design, Spring 2012
• Helped update instructor’s course material to be relevant to today’s standards
• Critiqued student work
CSC 179 Digital Media Foundation, Spring 2012
• Assisted students in learning Adobe Photoshop by answering technical questions and offering workflow tips
• Critiqued student work
CSC 230 Game Content Creation, Fall 2012 & Fall 2013
• Troubleshooting student’s questions on UDK/Photoshop/Maya
• Developed level in UDK alongside class to use as an example for both development pipeline and desired standard for final results.
• Created tutorials and gathered other existing educational resources for class.
• Critiqued student work