Mallory Wikoff
Mallory Wikoff
Contract Hard Surface Artist
Remote, United States

About

I've been in the games industry since 2016. Before that I gained relevant experience in the mil/sim industry from 2012 - 2016.
Professionally, I mostly do realistic hard surface work with PBR materials, but outside of work I enjoy making stylized and/or organic game art on my own time. My goal is to be a well rounded and adaptable game artist.

https://www.linkedin.com/in/mallorywikoff

Resume PDF

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Skills

Hard Surface ModelingOrganic Environment ModelingProp ModelingTexturing

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Weapons and Vehicle Artist
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: Cold War
    • Year
      2020
    • Role
      Weapons and Vehicle Artist
    • Company
      Sledgehammer Games
    • Video Game
      Call of Duty: WWII
    • Year
      2017
    • Role
      Weapons and Vehicle Artist
    • Company
      Sledgehammer Games

Experience

  • Senior Hard Surface Artist (Contract) at Aspiring Unicorn Games
    United States of America
    March 2023 - Present

    I make any Hard Surface game assets they throw at me.

  • Taking a break at Self
    United States of America
    March 2022 - February 2023

    Taking a break to learn new things and rest my eyes.

  • Weapons and Vehicle Artist at Sledgehammer Games
    Foster City, United States of America
    July 2016 - Present

    • Create detailed first person hero weapons and other viewmodels.

    • Own assets from concept through final texture and engine integration.

    • Work from concept if necessary.

    • Take feedback from weapon's lead and implement it efficiently.

    • Communicate with animation and other departments on asset's state and intended usages.

    • Prep models for rigging

    • Fix model and texture related bugs in game and refer other bugs to the correct department after investigation.

    Shipped titles:

    CoD: WWII

  • Game Artist at Vertex Solutions
    Urbana, United States of America
    February 2012 - June 2016

    • Create technically correct hard surface models of equipment (Vehicles/Aircraft/Guns) in 3ds Max for the military to break-down and use for instructional purposes.

    • Set dress environments in Unity for certain training simulation scenarios aka "Serious Games".

    • For more information on individual projects I have worked on during my time here, visit my linkedin at https://www.linkedin.com/in/mallorywikoff

  • Class Aid at Parkland College
    Champaign, United States of America
    January 2012 - December 2013

    • Assisted the instructor in troubleshooting student's technical questions related to Maya, Photoshop, Game Maker and UDK

    • Provided feedback and tips on art direction and game design throughout each project's development

    • Offered students portfolio and continuing education advice based on past experience

    • Kept up to date on current industry standards and procedures in order to maximize student’s education relevance

    Specific course engagements include:

    CSC 234 Game Design, Spring 2012

    • Helped update instructor’s course material to be relevant to today’s standards

    • Critiqued student work

    CSC 179 Digital Media Foundation, Spring 2012

    • Assisted students in learning Adobe Photoshop by answering technical questions and offering workflow tips

    • Critiqued student work

    CSC 230 Game Content Creation, Fall 2012 & Fall 2013

    • Troubleshooting student’s questions on UDK/Photoshop/Maya

    • Developed level in UDK alongside class to use as an example for both development pipeline and desired standard for final results.

    • Created tutorials and gathered other existing educational resources for class.

    • Critiqued student work

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